The CeMoRe Reading Group will next meet on Wednesday 14th June, 4-5 pm in Mobilities Lab.

It is the last meeting this academic year, so make sure you don’t miss it!
Let’s close the books and play a board game!

isITethical? is a board game designed to playfully explore ethical, legal, and social challenges arising around data in a century of disasters.  As disaster risk management policy and practice, as well as technology companies seek to develop ever greater interoperability, data sharing and information processing prowess, it is difficult and essential to navigate opportunities and challenges.  The  SecInCore project team have developed the isITethical? game to explore collaborative information management with a focus on the ethics, lawfulness and sociality of generating, making sense of, and sharing information. The game is a form of Ethical Impact Assessment as a creative process and a table top exercise for ethically sensitive collaborative information management in Common Information Spaces (CIS), envisioned to be played by practitioners of disaster risk management and anyone involved or affected by risks and data (i.e. you!). It is therefore also a method to engage publics and communities in understanding ethical, social and legal issues or implications of big data sharing better.

Come join us for a fun-filled game! All welcome!

More information about the isITethical? below.
‘IsITethical?’ the Boardgame

A table top methodology that addresses collaborative emergency response, ethically.
IsITethical? creates a world of opportunities to rehearse, test and apply guidance on ethical, legal and social issues (ELSI), developing
www.isitethical.eu a community platform of proactive risk management and emergency response through IT collaborations.
IsITethical? is an experiment on ethical impact assessment as a collaborative creative process, rather than as a policing document. It is a tool that catalyse participatory processes of making sense of ethical, legal and social implications of data sharing and IT collaborative spaces, from the different – at times contrasting – stakeholders’ perspectives, values and goals (including interactions of public, practitioners, IT developers, researchers and volunteers organisations).