Akin to much professional courses, medical education, to a large extent, emphasises situational learning of real-life clinical contexts while simultaneously focusing on three-dimensional (3D) visualisation of the human body. However, practical classroom environments in the early years of medical training allow only limited exposure to real-life environments to adequately meet such objectives. Augmented Reality (AR) applications allow digital content to be added to text, geographic locations or items including 3D objects. Using a mobile device, a “trigger” is scanned to display this tagged content so that it appears to be floating and overlaid simultaneously on a real environment background, the latter viewed through the mobile device’s camera. While AR based training can afford constructivism and a high sense of engagement, through case studies, this presentation will highlight other affordances of AR applications towards situational learning and visualisation and also their effectiveness in medical education. Augmented reality as a tool towards creating a mobile Smart Learning Environment (SLE) fulfilling many of the criteria for SLE will be discussed. Though originally a well-developed and commercialised marketing tool, this presentation will highlight the potential of 3D AR as a mobile learning tool towards contextualised, interactive and personalised SLEs in STEM learning. There is a potential for further research as the educational perspective of AR is now making its major translation from classroom education towards the computer vision integrated augmented world of added motion detection providing feedback of real-time skills motor training.

All are welcome to attend.  Please contact Dee Daglish for further information.

This seminar will not be recorded or available to watch via livestreaming.

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