Introduction to Design Thinking: 31st January

On the 31st of January 2018, 13 students from a range of disciplines and areas of study gathered in a room in the FASS building for an exciting session, led by Amanda Brooks of the Enterprise Team. Inspired by her trip to Stanford University’s d.school and the Crash-course in Design Thinking hosted by Humera Fasihuddin from the d.school last year, Amanda was excited to lead her own Design Thinking session. The aim of the session was to help students try out a human-centred design approach to problem-solving, whilst developing their 21st century skills – creativity, innovation, collaboration and communication.

Human-centred design is a creative approach to problem solving. It’s a process that starts with the people you’re designing for and ends with new solutions, tailor-made to suit their needs. It involves a five step process – the students worked through each stage to design a wallet for a member of another team.

 

1. Empathize. The process begins with empathy – understanding what the customer’s needs are. This was done through interviewing the customer, first on a broad level and then digging deeper to fully understand their requirements.

 

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2. Define. This stages involves making sense of what was learnt from the interview and identifying opportunities for design. Teams identified the goals and wishes of the customer and then worked to re-frame the problem into a point-of-view statement.

 

3. Ideate. This stage involved many a post-it notes and free flow of ideas relating to the design of the wallet. Following the free flow of all kinds of ideas, teams sketched out a few potential solutions.

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4. Prototype. This stage began by presenting initial designs to the customer for feedback. Then, armed with tinfoil, card, pipe cleaners, glue etc., the teams set about creating a prototype solution.

 

5. Test. Time to present the prototype to the customer and take on their feedback, has it met their needs?

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Overall, the session was very well received, some of the elements people expressed that they really enjoyed included:

“Engaging with people who share similar attitudes but have different methods of approach to ideas”

“Working with people from different backgrounds”

“Exercising creativity”

“The group discussion vibe”

“Working through a process with an end goal “

“The flow and ease of the process”

To see all of the photos, please visit our Facebook page. 

To find out more about Human Centred Design, check out this short video on IDEO’s website which gives a great overview.  The Enterprise Team are will be hosting more sessions like this in the future – so keep your eyes on our website, social media and newsletter!

Play It Labs

Play games to enhance your enterprise skills!

Next week we will be hosting the first ever ‘Play It’ Lab. Play It Labs are facilitated sessions that aim to help you learn more about enterprise  and develop your entrepreneurial skills through playing games. We have a whole stash of games, covering a range of topics from IP to cashflow, to scaling up your start-up. The games are designed to convey transferable real-life concepts in a fun way for those who don’t necessarily have a lot of experience or knowledge around business.

Sessions will be fun and relaxed and an ideal opportunity to meet other like-minded, enterprising students from across the University.

In you would like to attend a session, please book on via Target Connect.

WEEK 14: The Big Idea Tuesday 6th February, 1:30pm-3:30pm (Target Connect Booking)

This game is all about coming up with crazy ideas from a set of cards and pitching them to the group as through they were venture capitalist looking to invest. The game will get you thinking on your feet and is a great chance to practise your pitching skills in a safe and fun environment.

CREATIVITY – QUICK THINKING – PITCHING – COMMUNICATION

WEEK 15: Black Swan Wednesday 14th February, 2-4pm (Target Connect Booking)

Developed by student and staff at the University, Black Swan is a board game which will help you to get your head around the basic principles of Intellectual Propery – how it is created, it’s different forms, legal complexities and factors that affect its value and people’s behaviours around it.

INTELLECTUAL PROPERTY – STRATEGIC THINKING – NEGOTIATION

 

Introduction to Design Thinking Workshop

Workshop: 31st January 1-4pm

As more employers call for graduates with 21st century skills like creativity, innovation, collaboration  and communication, we’re testing new ways for you to actively learn these competencies with fellow students from all disciplines.

 Design thinking is relevant to all as a life skill and is transferable potentially in all contexts, disciplines and organisations.

Human-centered design is a creative approach to problem solving. It’s a process that starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs. Human-centered design is all about building a deep empathy with the people you’re designing for; generating tons of ideas; building simple prototypes; sharing what you’ve made with the people you’re designing for; and eventually putting your innovative new solution out in the world.

Human-centered design consists of four phases. In the Empathy Phase you’ll learn directly from the people you’re designing for as you immerse yourself in their lives and come to deeply understand their needs. In the Define Phase you’ll make sense of what you learned and identify opportunities for design. In the  Ideation Phase you’ll learn to generate loads of ideas and build possible solutions in the Prototype Phase. With your prototype developed you  bring your solution to life to test in the Test Phase with real users or customers for Iteration or Launch!

Anyone can learn and apply Human Centred Design to any challenge to find innovative solutions. It’s a valuable life skill and a process for collaborative problem solving.

The Enterprise Team will be hosting a short taster session allowing you to experience the process of human centred design. For more details and to register, visit the event on Target Connect. 

You can also check out the Facebook photos from the Design Challenge we ran last academic year in collaboration with and to learn from Stanford d.School’s University Innovation Fellows Programme.

If you find you like what we do you can develop your skills beyond the session  e.g. develop your commercial awareness or develop that idea that’s been lurking in the the back of your mind, register with the Enterprise Team to hear about future sessions –  and explore our website at  www.lancaster.ac.uk/enterprisecentre

 

Drivers for Change

‘A journey to creative social action’

Drivers for Change are looking for young leaders aged 18-26 who are motivated to create social change within their communities, to join a 10 day journey across the UK this Summer. The 10 day learning experience aims to inspire future leaders through exploring how the arts, social enterprise and business can come together to create social change in UK communities.  Through taking part in the programme it is hoped that participants will:

  • Build their networks, connect with like-minded people
  • Receive practical advice and support to create their own social action or enterprise plan
  • Be inspired by social leaders from across the UK
  • Access mentoring opportunities
  • Develop an understanding of a diverse range of social challenges around the UK

Applications close: 26th March 2018

To find out more about the programme and how to apply, please visit the Drivers for Change website.

Nesta’s innovation predictions for 2018

’10 trends, tech breakthroughs and social movements for the year ahead’

Innovation foundation Nesta have made some predictions for the coming year in terms of tech breakthroughs and social movements.  Predictions include drones delivering public benefit, Artificial Intelligence creating prize winning art, the internet going green, tech giants racing to buy a healthcare provider and the increased use of complex simulation methods to experiment with new ideas.

You can read the full article on Nesta’s website.

Designing a Future Economy

Research from the Design Council on the role and value of design skills

The Design Council have published the executive summary for Designing a Future Economy – a report looking at the role and value of design skills to the UK economy. The research looks at the skills used in design, the link between these skills and productivity and innovation, and future demand for skills.

The results portray the high value of design to the UK economy – with design skills adding over £209 billion in GVA. The research also found that people using design skills are 47% more productive than the average UK worker.

However, the research also found evidence of an emerging skills gap. With a decline in the numbers of students choosing Design related subjects at school, the report also outlines some suggestions on what could be done to reverse the decline; ideas include incorporating design into STEM subjects and improving support for design skills within career-long learning.

The full research report will be available in January 2018, but for now, the executive summary can be accessed through the Design Council’s website: Designing a Future Economy

 

 

Disruptive Innovation Festival 2017

Online, open access event that asks the question: what if we could redesign everything?

Accessing the Disruptive Innovation Festival is simple as it is all online and free! The festival will involve 200 hours of content streamed throughout it’s three week duration, including live studio discussions, animations, pre-recorded videos and roundtable debates with leading thinkers. Whilst watching you can chip in with your your own thoughts or questions.

When? It’s already kicked off – 6th-24th November

Find out more on the thinkdif.co

What’s new for 17-18?

If you’ve engaged in Enterprise & Innovation support through us previously, you are probably wondering what’s happened to the Wednesday IdeasLab and Thursday StartupLab sessions.

We found that so many people were bringing new ideas, having just a couple of fixed-time drop-in sessions per week wasn’t giving everyone enough time and space to get the attention they needed

So, this year we’re opening up more slots and letting you call the shots on when they should happen.  We’re still calling them Labs, but there are now lots of different Lab types to choose from.

How does it work?

The idea is simple – we’ll help you put together a personalised development programme and you work through it at your own pace. Whenever you’re ready to work on something new, you book a Lab session and we’ll supply the space, the know-how, the resources, and, where appropriate, bring in like-minded collaborators.

To make this work though, there are a couple of other things that have changed.

  • Firstly, before you start ‘dropping in’, we’ll ask you to register or re-register by completing a short Registration Form so we can get you into the system.
  • Secondly, we’ll book you in for a 1-2-1 chat (called an IntroLab) so we can find out more about you, what you are trying to achieve and what you are looking for right now.
  • Thirdly, we’ll get you underway so you can start putting together your bespoke development programme from our new menu of different Lab types. Regardless of what you are working on or where you are up to, there’ll be something for you.

To get started right away, please complete the Registration Form.

To find out more about Labs, please visit this page.

‘Embrace Failure’ – James Dyson

Sir James Dyson discusses prototyping, failure and patents

In a recent interview on Radio 2’s breakfast show, British inventor Sir James Dyson talks about why he sees failure as something exciting which should be embraced. He also answers questions on whether he’s ever invented something in a dream, how many patents they hold and whether he uses his own hairdryers…

It a great, short interview – well worth a listen on the Radio Two website. 

Innovative clothes that grow with your baby…

Example of design focused innovation

Buying new clothes every few months for a growing child can be costly and resource consuming. This is why engineer Ryan Yasin, 24 has come up with new children’s clothing range, ‘Petit Pli.’ Petit Pli clothes are made from an inventive new material inspired by solar panels and satellites. The material grows along with the child – so one garment can be seven sizes in one!

Petit Pli was the result of over 500 prototypes and now Yasin’s efforts have been recognised through becoming the UK winner of the James Dyson Award! But he is not stopping there, him and the team are currently working towards trying to make a garment out of a single material, allowing for it to be recycled more easily!

Read more about Ryan Yasin and his innovative design on the Wired website.