Dr Patrick StaceyLecturer
Socio-technical processes pertaining to computer game (and similar artifacts) design and development
Socio-technical dynamics of design and innovation processes in digital businesses. Key areas: (a) multi-disciplinary collaboration: drawing on concepts of professional identity, orders of worth, organisational sensemaking, organisational storytelling. (b) socio-technical processes and modes of practice: drawing on concepts of temporal structures, structuration theory, improvisation, agile methods, agility, emotion. (c) empathic service systems dedign: drawing on concepts of service systems, componential models of emotion, interpretive schemes, orders of worth. (d) creative well-being: drawing on concepts of subjective well-being, interpretive schemes. (e) content conceptualization in game development: drawing on interpretive schemes, epic meaning structures. (f) gamiification: linked to organisational sensemaking and storytelling
(a) Multidisciplinary Collaboration
(b) Socio-technical processes and modes of practice
(c) Empathic Service Systems Design
(d) Creative Well-being
(e) Content Conceptualization
Associate Editor for the International Conference on Information Systems (ICIS)
Invited to be a Track Chair at ICIS 2011
Member of the AIM Scholars Pool.
Associate Fellow of Warwick Business School.
BSc (Hons), MRes, PhD
Dr Patrick Stacey is a Lecturer/Assitant Professor of Information Systems at Lancaster University Management School. He joins from Imperial College Business School where he was a Research Associate on the Design London project. He obtained his PhD in Information Systems Design from the University of Bath in January 2008 and in the same month joined Imperial College's Innovation and Entrepreneurship group. His post-doctoral research project was entitled "Sensemaking and the Co-design of Service Systems" funded by Design London ( a collaboration between Imperial College and Royal College of Art). This culminated in a popular seminar entitled "Designing Happiness in the Built Environment" in summer 2010.
One of his main research interests is in the socio-technical dimensions of computer game development. Therein there are 4 main themes he addresses: multidisciplinary collaboration, process and modes of practice, emotion, and distributed work. He has forged links with game companies such as Crystal Dynamics (e.g. Tomb Raider) and Lionhead Studios (e.g. Fable). Another of his research interests is in the socio-material-emotional aspects of architecture. To this end he founded the Positive Architecture Movement (PAM) in partnership with the Royal Institute of British Architects (RIBA). In April 2007, before submitting his PhD, he was a Research Associate at Warwick Business School (WBS), leading a pump-priming research project that sought to understand the conceptualisation and design of violent computer games. He is also a consultant to large software companies on improving multi-disciplinary collaboration in teams.
Before beginning his doctoral studies in 2003 at the School of Management at the University of Bath, Dr Stacey worked for quasi-government organisations in Singapore developing and managing projects on intranets, ecommerce and publishing systems.
Design and Innovation in IS/IT (IT019, HIGH403)
E-Business (EBIN501, IT011, MSCI375)
Special Topics for PhD (HIGH401)
Highwire Project Supervisiion (HIGH400)
ITMOC Project Supervision (IT013, IT06)
PhD Student: John Hardy
How funny are games?: violent content and studio well-being
Stacey, P., Thomas, D. 2013 In: Changing the rules of the game. Basingstoke : Palgrave
Empathic service systems: 'designing' emotion in a cancer care service system
Stacey, P., Bascavusoglu-Moreau, E., Tether, B. 2011 In: Hawaii International Conference on System Sciences. Nominated for Best Paper. N/A : unknown
Emotional journeys in game design teams
Stacey, P., Nandhakumar, J. 2010 In: Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments. IGI Global
Second health: a case study
Stacey, P. 2010 In: The Value of Games in Learning: Showing the Benefits of Serious Games (Warwick Business School) - 2010. N/A : unknown
Improvisation as control: a field study of computer game design
Stacey, P. 2010 In: DRUID Summer Conference (Imperial College, London) - 2010. N/A : unknown
Designing happiness in the built environment
Stacey, P. 2010 In: Design London Summer Seminar (Imperial College, London) - 2010. N/A : unknown
Emotional prototyping for service system design
Stacey, P. 2010 In: Academy of Management Annual Meeting (Montreal, Canada)- 2010. N/A : unknown
What's in a name? just the essence of one's professional identity
Pinto, J., Stacey, P. 2010 In: Industrial and Organizational Psychology: Perspectives on Science and Practice. 3, 3, p. 277-280. 4 p.
A temporal perspective of the computer game development process
Stacey, P., Nandhakumar, J. 09/2009 In: Information Systems Journal. 19, 5, p. 479-497. 19 p.
The consequences of distributed 'green' game design: a sensemaking perspective
Stacey, P., Nandhakumar, J., Brown, A.D. 2009 In: Academy of Management Conference (Chicago) - 2009. N/A : unknown
The inner-life of design: responding to wellbeing challenges in game design
Stacey, P. 2009 In: British Academy of Management (Brighton) - 2009. N/A : unknown
The constraint effect: a socio-political perspective of the design process
Stacey, P. 2009 In: I*PROMS2009 Conference - 2009. N/A : unknown
Opening up to agile games development
Stacey, P., Nandhakumar, J. 12/2008 In: Communications of the ACM. 51, 12, p. 143-146. 4 p.
Making sense of sensemaking narratives
Brown, A.D., Stacey, P., Nandhakumar, J. 08/2008 In: Human Relations. 61, 8, p. 1035-1062. 28 p.
Dealing with technical challenges in mobile computer game development
Stacey, P., Nandhakumar, J., Brown, A.D. 2008 In: Academy of Management (Anaheim) - 2008. N/A : unknown
Making sense of stories: the development of a new mobile computer game
Stacey, P., Nandhakumar, J., Brown, A.D. 2007 In: 40th Hawaii International Conference on System Sciences (Hawaii) -2007. N/A : unknown
Responding to games development challenges through mood-mediated improvisation
Stacey, P., Nandhakumar, J. 2006 In: European Conference on Information Systems, Grand Challenges of System Development Track (Gothenburg, Sweden) - 2006. N/A : unknown
Managing projects in a games factory: temporality and practices
Stacey, P., Nandhakumar, J. 2005 In: 38th Hawaii International Conference on System Sciences, Organizational Systems and Technology Track, IT and Project Management (Hawaii) - 2005. N/A : unknown