Assessing Technologies in Sports and Exercise Science

Technology use in sport, exercise and health has steeply increased in the last few years, aided by technological advancements in software, hardware and data processing power. Indeed, the overall market for wearable technology is expected to grow from 113.2 million units sold in 2017, to 222.3 million in 2021 (IDC, 2017). The benefit such technology development brings can be very useful in providing support to athletes and clients, but it does not come without limitations or aspects that require a deeper understanding of ‘how it works’ to ensure accurate results.

This module will cover such technologies (e.g. wearables), what the data obtained can tell us and any caveats with it. It will afford students the opportunity to explore relevant technologies and develop an argument for their use.