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page 1 [ next page ] [ previous page ] [ JJ6.2 index ]WARHAMMER_VV0 AND_CC WARHAMMER_VV0 40,000_MC
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BY_II <name key="JIM JOHNSON">
page 2 [ next page ] [ previous page ] [ JJ6.2 index ]CONTENTS_NN2
INTRODUCTION_NN1 1_MC1
WARHAMMER_VV0 2_MC
ORCS_NN2 AND_CC GOBLINS_NN2 3_MC
THE_AT EMPIRE_NN1 4_MC
ELVES_NN2 5_MC
DWARFS_NN2 6_MC
SKAVEN_NP1 7_MC
CHAOS_NN1 8_MC
LIZARDMEN_NP1 9_MC
UNDEAD_NP1 10_MC
BRETTONIA_NP1 11_MC
WARHAMMER_VV0 40,000_MC 12_MC
SPACE_NN1 MARINES_NN2 13_MC
IMPERIAL_JJ GUARD_NN1 14_MC
<sic> ORKS_NN2 </sic> AND_CC GRETCHIN_NP1 15_MC
THE_AT ELDAR_NN1 16_MC
TYRANIDS_NN2 17_MC
PHOTOS_NN2 18-20_MCMC
NECROMUNDA_NP1 21_MC
WARHAMMER_VV0 QUEST_NN1 22_MC
<reg> CONCLUSION_NN1 </reg> 23_MC
BIBLIOGRAPHY_NN1 24_MC
page 3 [ next page ] [ previous page ] [ JJ6.2 index ]INTRODUCTION_NN1
I_PPIS1 have_VH0 chosen_VVN to_TO do_VDI my_APPGE project_NN1 on_II games_NN2 workshop_NN1 games_NN2 simply_RR because_CS I_PPIS1 love_VV0 to_TO play_VVI them_PPHO2 !_! I_PPIS1 've_VH0 been_VBN playing_VVG for_IF about_RG three_MC years_NNT2 so_CS I_PPIS1 do_VD0 know_VVI a_RR21 bit_RR22 about_II the_AT hobby_NN1 so_CS I_PPIS1 'll_VM try_VVI explain_VV0 it_PPH1 to_II you_PPY as_RG best_RRT as_II I_PPIS1 possibly_RR can_VM ._. So_RR read_VVN on_RP and_CC let_VV0 me_PPIO1 tell_VVI you_PPY of_IO the_AT misty_JJ realms_NN2 of_IO wargaming_VVG ........_...
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page 4 [ next page ] [ previous page ] [ JJ6.2 index ]WARHAMMER_VV0
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page 5 [ next page ] [ previous page ] [ JJ6.2 index ]ORCS_NN2 AND_CC GOBLINS_NN2
Orcs_NN2 and_CC goblins_NN2 are_VBR primitive_JJ beings_NN2 which_DDQ prefer_VV0 having_VHG a_AT1 good_JJ solid_JJ scrap_NN1 than_CSN messing_VVG about_RP with_IW fancy_JJ war_NN1 machines_NN2 ,_, but_CCB orcs_NN2 still_RR have_VH0 war_NN1 machines_NN2 ,_, but_CCB because_CS they_PPHS2 are_VBR unreliable_JJ and_CC rather_RG <sic> unaccurate_JJ </sic> ,_, you_PPY should_VM not_XX pick_VVI this_DD1 army_NN1 for_IF <reg> its_APPGE </reg> artillery_NN1 ._.
Although_CS Goblins_NN2 are_VBR pretty_RG weak_JJ and_CC feeble_JJ ,_, they_PPHS2 are_VBR pretty_RG intelligent_JJ compared_VVN to_II their_APPGE more_RGR reliable_JJ cousins_NN2 ,_, the_AT Orcs_NP2 ._.
The_AT orc_NN1 language_NN1 is_VBZ primitive_JJ to_TO say_VVI the_AT least_RRT ,_, for_REX21 example_REX22 ,_, the_AT great_JJ <reg> chieftain_NN1 </reg> MORGLUM_NN1 NECKSNAPPER_NN1 (_( roll_VV0 out_RP the_AT red_JJ carpet_NN1 and_CC proceed_VV0 with_IW the_AT fanfare_NN1 !_! !_! )_) once_RR stated_VVN
"_" DA_FU ONLI_NP1 GUD_NP1 STUNlE(Dwarf)_NP1 IZ_NP1 A_ZZ1 DED_NP1 STUNTIE_NP1 AND_CC DA_NN1 ONLI_NP1 FING_NP1 BETTA_NP1 DAN_NP1 A_ZZ1 DED_NP1 STUNTIE_NP1 IZ_NP1 A_ZZ1 DYIN_NP1 STUNTIE_NP1 OOZ_NP1 TELZ_VV0 YA_PPY WERZ_VV0 TOO_RR FIND_VV0 IZ_NN1 MATES_NN2 "_"
P.S.MORGLUM_NP1 NECKSNAPPER_NN1 is_VBZ my_APPGE general_NN1 of_IO my_APPGE army_NN1 so_RR do_VD0 not_XX question_VVI his_APPGE <reg> statements_NN2 </reg> or_CC I_PPIS1 will_VM see_VVI to_II it_PPH1 that_CST my_APPGE army_NN1 shaman_NN1 GROTFACE_NN1 will_VM use_VVI you_PPY for_IF the_AT shaman_NN1 's_GE <reg> further_JJR </reg> experiments_NN2 ._. YOU_PPY HAVE_VH0 BEEN_VBN WARNED_VVN !_! !_! !_! !_!
Here_RL are_VBR some_DD pictures_NN2 of_IO the_AT ORC_NN1 AND_CC GOBLIN_NP1 army_NN1
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page 6 [ next page ] [ previous page ] [ JJ6.2 index ]THE_AT EMPIRE_NN1
The_AT empire_NN1 is_VBZ a_AT1 huge_JJ realm_NN1 that_CST is_VBZ inhabited_VVN by_II humans_NN2 ._. There_EX are_VBR lots_PN of_IO countries_NN2 in_II the_AT empire_NN1 just_RR like_II england_NN1 ,_, except_CS each_DD1 country_NN1 has_VHZ <reg> its_APPGE </reg> own_DA elector_NN1 count_NN1 ,_, these_DD2 are_VBR people_NN who_PNQS are_VBR very_RG strong_JJ and_CC powerful_JJ who_PNQS often_RR go_VV0 into_II battle_NN1 for_IF their_APPGE country_NN1 ._. The_AT empire_NN1 is_VBZ also_RR known_VVN for_IF <reg> its_APPGE </reg> artillery_NN1 ,_, such_II21 as_II22 the_AT dreaded_JJ steam_NN1 tank_NN1 ,_, twelve_MC were_VBDR made_VVN by_II the_AT genius_NN1 Leonardo_NP1 Miragliona_NP1 ,_, unfortunately_RR he_PPHS1 died_VVD ,_, along_II21 with_II22 his_APPGE dark_JJ secret_NN1 ._. The_AT empire_NN1 is_VBZ also_RR known_VVN for_IF <reg> its_APPGE </reg> <reg> spectacular_JJ </reg> cavalry_NN ,_, the_AT bold_JJ Reiksgard_NP1 Knights_NP2 ,_, the_AT wild_JJ Kislev_NP1 winged_VVD lancers_NN2 ,_, the_AT fiery_JJ Knights_NN2 of_IO the_AT Blazing_JJ Sun_NN1 and_CC the_AT wild_JJ Knights_NP2 Panther_NN1 ._.
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page 7 [ next page ] [ previous page ] [ JJ6.2 index ]ELVES_NN2
Elves_NN2 are_VBR a_AT1 noble_JJ and_CC proud_JJ race_NN1 taking_VVG great_JJ pride_NN1 in_II what_DDQ they_PPHS2 do_VD0 ._. As_CSA man_NN1 was_VBDZ just_RR getting_VVG to_II the_AT stage_NN1 of_IO weapons_NN2 of_IO wicker_NN1 and_CC wood_NN1 <reg> shields_NN2 </reg> ,_, Elves_NN2 had_VHD already_RR mastered_VVN iron_NN1 and_CC steel_NN1 ._. The_AT Elves_NN2 are_VBR divided_VVN into_II three_MC main_JJ colonies_NN2 :_: the_AT majestic_JJ HIGH_JJ ELVES_NN2 ,_, the_AT natural_JJ bowmen_NN2 of_IO Athel_NP1 Loren_NP1 ,_, the_AT WOOD_NN1 ELVES_NN2 and_CC the_AT evil_NN1 and_CC twisted_JJ DARK_JJ ELVES_NN2 ._.
HERE_RL ARE_VBR SOME_DD PICTURES_NN2 OF_IO ELVES_NN2
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page 8 [ next page ] [ previous page ] [ JJ6.2 index ]DWARFS_NN2
!_!
Dwarfs_NN2 are_VBR a_AT1 proud_JJ and_CC old_JJ race_NN1 that_CST never_RR forgets_VVZ ._. The_AT Dwarfs_NN2 mainly_RR like_II three_MC things_NN2 :_: their_APPGE beards_NN2 ,_, beer_NN1 and_CC the_AT battlefield_NN1 !_! <reg> Should_VM </reg> a_AT1 Dwarf_NN1 suffer_VVI major_JJ humiliation_NN1 ,_, they_PPHS2 will_VM live_VVI in_II the_AT forest_NN1 and_CC become_VV0 a_AT1 slayer_NN1 ._. The_AT only_JJ things_NN2 that_CST bother_VV0 these_DD2 small_JJ humanoids_NN2 is_VBZ how_RRQ big_JJ the_AT monster_NN1 that_CST the_AT slayer_NN1 can_VM kill_VVI !_! !_! The_AT other_JJ type_NN1 of_IO Dwarf_NN1 is_VBZ the_AT evil_JJ Chaos_NN1 Dwarfs_NN2 ._. These_DD2 are_VBR just_RR the_AT same_DA as_CSA normal_JJ Dwarfs_NN2 <reg> except_CS </reg> they_PPHS2 like_VV0 fire_NN1 and_CC worship_VV0 the_AT great_JJ god_NN1 HASHUT_NN1 ._.
HERE_RL ARE_VBR SOME_DD PICTURES_NN2 OF_IO DWARFS_NN2
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page 9 [ next page ] [ previous page ] [ JJ6.2 index ]SKAVEN_NP1
Skaven_NN1 are_VBR vile_JJ creatures_NN2 ,_, using_VVG chitters_NN2 as_CSA words_NN2 ,_, though_CS their_APPGE <reg> assassins_NN2 </reg> are_VBR the_AT most_RGT feared_JJ <reg> assassins_NN2 </reg> throughout_II the_AT old_JJ world_NN1 ._. Their_APPGE leader_NN1 is_VBZ called_VVN "_" the_AT Horned_JJ Rat_NN1 "_" ,_, and_CC beside_II this_DD1 great_JJ figure_NN1 sits_VVZ the_AT council_NN1 of_IO thirteen_MC ,_, the_AT rulers_NN2 of_IO all_DB Skavenblight_NN1 ._. Older_JJR Skaven_NN1 are_VBR called_VVN Stormvermin_NP1 ,_, these_DD2 always_RR have_VH0 black_JJ fur_NN1 and_CC use_VV0 colossal_JJ two-handed_JJ halbreds_NN2 ._. Plague_NN1 Monks_NN2 are_VBR deadly_RG as_RR21 well_RR22 ._. These_DD2 <reg> disciples_NN2 </reg> of_IO disease_NN1 are_VBR disgusting_JJ to_TO say_VVI the_AT <reg> absolute_JJ </reg> least_DAT !_! ._. And_CC while_CS all_DB these_DD2 horrifying_JJ rat_NN1 men_NN2 slowly_RR defeat_VV0 you_PPY ,_, Rat_NN1 swarms_VVZ slowly_RR infest_VV0 you_PPY ...._...
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page 10 [ next page ] [ previous page ] [ JJ6.2 index ]CHAOS_NN1
Chaos_NN1 are_VBR twisted_JJ humans_NN2 ,_, succumbed_VVD to_II the_AT evil_JJ forces_NN2 known_VVN as_II Chaos_NN1 ._. There_EX are_VBR four_MC types_NN2 of_IO Chaos_NN1 ,_, KHORNE_NP1 ,_, NURGLE_NP1 ,_, TZEENTCH_NP1 and_CC SLAANESH_VV0 each_DD1 with_IW <reg> its_APPGE </reg> own_DA theme_NN1 ._. KHORNE_NP1 is_VBZ the_AT blood_NN1 god_NN1 and_CC hates_VVZ all_DB magic_JJ users_NN2 because_CS they_PPHS2 ca_VM n't_XX fight_VVI properly_RR ._. NURGLE_NP1 is_VBZ the_AT god_NN1 of_IO disease_NN1 and_CC corruption_NN1 and_CC he_PPHS1 is_VBZ all_DB fat_JJ and_CC bloated_JJ ._. TZEENTCH_NP1 is_VBZ the_AT god_NN1 of_IO magic_NN1 and_CC wisdom_NN1 and_CC nearly_RR all_DB of_IO <reg> its_APPGE </reg> followers_NN2 are_VBR sorcerers_NN2 and_CC SLAANESH_NN1 is_VBZ the_AT prince_NN1 of_IO chaos_NN1 and_CC the_AT god_NN1 of_IO pleasures_NN2 for_IF the_AT SLAANESH_NN1 followers_NN2 ,_, dying_VVG is_VBZ the_AT only_JJ pleasure_NN1 in_II life_NN1 !_! !_!
HERE_RL ARE_VBR SOME_DD PICTURES_NN2 OF_IO CHAOS_NN1
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page 11 [ next page ] [ previous page ] [ JJ6.2 index ]LIZARDMEN_NP1
Lizardmen_NN2 are_VBR ancient_JJ green-skinned_JJ reptiles_NN2 that_CST were_VBDR made_VVN by_II the_AT mystical_JJ beings_NN2 they_PPHS2 call_VV0 "_" the_AT old_JJ ones_NN2 "_" ._. The_AT Lizardmen_NN2 are_VBR divided_VVN into_II three_MC main_JJ categories_NN2 long_RR ago_RA by_II the_AT <note desc="word/s missing?"> and_CC lots_PN of_IO other_JJ creatures_NN2 ._. The_AT mightiest_JJT of_IO the_AT creatures_NN2 is_VBZ the_AT Slann_NP1 ._. The_AT slann_NN1 are_VBR fat_JJ ,_, bloated_JJ ,_, frog-like_JJ <reg> creatures_NN2 </reg> <sic> that_CST 's_VBZ </sic> magic_NN1 is_VBZ potent_JJ to_TO say_VVI the_AT least_RRT ._. The_AT Skinks_NN2 are_VBR small_JJ and_CC Newt-like_JJ <sic> that_CST </sic> use_VV0 javelins_NN2 and_CC poison_NN1 arrows_NN2 ,_, Skinks_VVZ also_RR capture_VV0 stegadon_NN1 eggs_NN2 so_CS they_PPHS2 can_VM tame_VVI <sic> it_PPH1 </sic> and_CC ride_VV0 <sic> it_PPH1 </sic> to_TO battle_VVI ._. The_AT Saurus_NN1 are_VBR <reg> vicious_JJ </reg> opponents_NN2 with_IW thick_JJ <reg> hides_NN2 </reg> and_CC wield_VV0 <reg> scythes_NN2 </reg> ,_, clubs_NN2 and_CC axes_NN2 ,_, hissing_VVG as_CSA they_PPHS2 're_VBR ready_JJ for_IF war_NN1 ._.
HERE_RL ARE_VBR SOME_DD PICTURES_NN2 OF_IO THE_AT LIZARDMEN_NN2
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page 12 [ next page ] [ previous page ] [ JJ6.2 index ]UNDEAD_NP1
The_AT Undead_NP1 are_VBR the_AT <sic> remaint_NN1 </sic> of_IO dead_JJ people_NN bound_VVD together_RL by_II evil_JJ magic_NN1 ,_, the_AT beings_NN2 who_PNQS cast_VV0 these_DD2 terrible_JJ spells_NN2 are_VBR known_VVN only_RR as_CSA Necromancers_NN2 ._. The_AT most_RGT common_JJ of_IO the_AT dead_JJ people_NN are_VBR Skeleton_NN1 Warriors_NN2 ,_, bones_NN2 of_IO dead_JJ soldiers_NN2 stuck_VVN together_RL by_II ether_NN1 ,_, the_AT weakest_JJT and_CC most_RGT numerous_JJ are_VBR Zombies_NN2 ,_, unearthly_JJ <sic> being_VBG </sic> that_DD1 compared_VVN to_II other_JJ undead_NN1 ,_, Zombies_NN2 are_VBR "_" dead_RG "_" fresh_JJ
(_( if_CS you_PPY 'll_VM excuse_VVI the_AT pun_NN1 !_! )_) ._.
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page 13 [ next page ] [ previous page ] [ JJ6.2 index ]BRETTONIA_NP1
Brettonia_NN1 is_VBZ a_AT1 proud_JJ and_CC noble_JJ race_NN1 ,_, preferring_VVG <reg> chivalry_NN1 </reg> and_CC <reg> honour_VV0 </reg> <sic> tha_DD1 </sic> the_AT biggest_JJT sword_NN1 you_PPY can_VM get_VVI and_CC a_AT1 big_JJ monster_NN1 ._. Brettonia_NN1 is_VBZ divided_VVN into_II two_MC <reg> castes_NN2 </reg> ,_, commoners_NN2 and_CC knights_NN2 ._. All_DB knights_NN2 start_VV0 off_RP as_II a_AT1 young_JJ <sic> Knights_NP2 </sic> Errant_NN1 ,_, then_RT advance_VV0 to_II a_AT1 Knight_NN1 Of_IO The_AT Realm_NN1 ,_, <sic> the_AT </sic> he_PPHS1 can_VM journey_VVI forth_RR as_II a_AT1 Questing_NN1 Knight_NP1 ,_, then_RT finds_VVZ and_CC drinks_VVZ the_AT grail_NN1 and_CC becomes_VVZ a_AT1 Grail_NN1 Knight_NP1 ._. The_AT commoners_NN2 however_RR ,_, <note desc="word/s missing?"> are_VBR to_TO do_VDI such_DA luxury_NN1 ,_, still_RR ,_, they_PPHS2 get_VV0 to_TO fight_VVI in_II battle_NN1 as_CSA bowmen_NN2 or_CC spearmen_NN2 so_CS they_PPHS2 do_VD0 get_VVI some_DD pride_NN1 ._.
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page 14 [ next page ] [ previous page ] [ JJ6.2 index ]WARHAMMER_VV0 40,000_MC
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page 15 [ next page ] [ previous page ] [ JJ6.2 index ]SPACE_NN1 MARINES_NN2
There_EX are_VBR <reg> literally_RR </reg> thousands_NNO2 of_IO chapters_NN2 of_IO Space_NN1 marines_NN2 fighting_VVG over_RP thousands_NNO2 of_IO planets_NN2 and_CC hiveworlds.the_NNU chapters_NN2 of_IO the_AT ULTRAMARINES_NN2 ,_, BLOOD_NN1 ANGELS_NN2 ,_, DARK_JJ ANGELS_NN2 and_CC the_AT SPACE_NN1 WOLVES_NN2 are_VBR the_AT most_RGT common_JJ you_PPY 'd_VM see_VVI fighting_VVG for_IF humanity_NN1 ._. One_MC1 page_NN1 ,_, I_PPIS1 'm_VBM afraid_JJ ,_, Is_VBZ n't_XX enough_RR to_TO describe_VVI the_AT redeemers_NN2 of_IO mankind_NN1 ,_, The_AT loyal_JJ Space_NN1 marines_NN2 ._.
Here_RL are_VBR some_DD pictures_NN2 of_IO the_AT space_NN1 marines_NN2 ._.
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page 16 [ next page ] [ previous page ] [ JJ6.2 index ]THE_AT IMPERIAL_JJ GUARD_NN1
The_AT Imperial_JJ Guard_NN1 is_VBZ a_AT1 galactic_JJ fighting_NN1 force_NN1 ,_, spread_VVD out_RP over_II thousands_NNO2 of_IO planets_NN2 ,_, fighting_VVG for_IF mankind_NN1 ._. Although_CS there_EX are_VBR litera11y_FO thousands_NNO2 of_IO planets_NN2 the_AT Imperial_JJ Guard_NN1 fight_VV0 on_RP ,_, the_AT planets_NN2 of_IO CADIA_NP1 ,_, CATACHAN_NP1 ,_, MORDIA_NP1 ,_, TALLARN_NP1 ,_, ATTILA_NP1 ,_, <reg> VALHALLA_NP1 </reg> are_VBR the_AT dwellings_NN2 of_IO the_AT much_RR larger_JJR <reg> colonies_NN2 </reg> ._.
People_NN have_VH0 fitted_VVN to_II their_APPGE surroundings_NN2 so_RG much_DA1 that_CST nearly_RR every_AT1 <reg> colony_NN1 </reg> is_VBZ different_JJ E.G._REX The_AT Cadian_JJ Shock_NN1 Troops_NN2 ,_, the_AT fierce_JJ Catachan_NN1 Jungle_NN1 Fighters_NN2 ,_, the_AT disciplined_JJ Mordian_JJ Iron_NN1 Guard_NN1 ,_, the_AT wild_JJ Tallarn_NN1 Desert_NN1 Raiders_NN2 ,_, the_AT saddle_NN1 born_VVN <reg> Attilan_JJ </reg> Rough_JJ Riders_NN2 and_CC the_AT bitter_JJ <reg> Valhallan_NP1 </reg> Ice_NN1 Warriors_NN2 ,_, each_DD1 one_PN1 with_IW its_APPGE own_DA distinctive_JJ uniform_NN1 ._. There_EX are_VBR other_JJ Human-like_JJ races_NN2 such_II21 as_II22 the_AT expert_NN1 shooting_NN1 of_IO the_AT Ratling_JJ Snipers_NN2 and_CC the_AT brute_NN1 strength_NN1 and_CC clumsiness_NN1 of_IO the_AT huge_JJ Ogryns_NP2 ._.
Here_RL are_VBR some_DD pictures_NN2 of_IO the_AT Imperial_JJ Guard_NN1
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page 17 [ next page ] [ previous page ] [ JJ6.2 index ]ORKS_NN2 AND_CC GRETHCHIN_NP1
The_AT Ork_NN1 and_CC <reg> Gretchins_NN2 </reg> are_VBR wild_JJ and_CC ferocious_JJ opponents_NN2 but_CCB unfortunately_RR are_VBR n't_XX very_RG intelligent_JJ so_RR as_CSA you_PPY can_VM imagine_VVI they_PPHS2 do_VD0 n't_XX really_RR use_VVI their_APPGE abilities_NN2 to_II their_APPGE maximum_JJ potential_NN1 ._. The_AT Orks_NP1 rule_NN1 over_II the_AT Gretchin_NN1 with_IW ease_NN1 ,_, because_CS Gretchin_NP1 are_VBR rather_RG feeble_JJ compared_VVN to_II the_AT Orks_NN2 so_RR the_AT Gretchin_NN1 have_VH0 jobs_NN2 like_II looking_VVG after_II squigs_NN2 and_CC cultivating_VVG fungus_NN1 ._. The_AT favourite_JJ weapon_NN1 of_IO the_AT Orks_NP1 is_VBZ the_AT bolt_NN1 pistol_NN1 ,_, though_CS they_PPHS2 really_RR like_VV0 the_AT biggest_JJT weapon_NN1 they_PPHS2 can_VM find_VVI !_! !_! Ork_VV0 mechanics_NN2 are_VBR called_VVN Mekboys_NP1 ,_, the_AT Meks_NP2 make_VV0 bionics_NN2 (_( metal_NN1 replicas_NN2 of_IO lost_JJ parts_NN2 of_IO the_AT body_NN1 )_) these_DD2 are_VBR great_JJ ,_, but_CCB Mekboys_NN2 have_VH0 a_AT1 tendency_NN1 for_IF putting_VVG parts_NN2 that_CST the_AT Orks_NN2 may_VM not_XX want_VVI ,_, may_VM not_XX work_VVI but_CCB they_PPHS2 still_RR have_VH0 to_TO pay_VVI for_IF !_! !_!
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page 18 [ next page ] [ previous page ] [ JJ6.2 index ]THE_AT ELDAR_NN1
The_AT Eldar_NN1 are_VBR a_AT1 noble_JJ race_NN1 which_DDQ have_VH0 evolved_VVN from_II elves_NN2 ._. The_AT Eldar_NN1 have_VH0 sophisticated_JJ weaponry_NN1 and_CC <reg> vehicles_NN2 </reg> to_TO say_VVI the_AT very_RG least_RRT ,_, the_AT Eldar_NN1 Jetbikes_VVZ easily_RR prove_VV0 that_DD1 ._. They_PPHS2 zoom_VV0 over_RP the_AT battlefield_NN1 whilst_CS the_AT Vyper_NP1 Jetbike_NP1 blasts_VVZ <reg> its_APPGE </reg> opponents_NN2 with_IW <reg> its_APPGE </reg> deadly_JJ weaponry_NN1 ._. The_AT Eldar_NN1 are_VBR also_RR known_VVN for_IF their_APPGE Warlocks_NP2 and_CC Farseers_NP1 ,_, great_JJ Eldar_NN1 warriors_NN2 who_PNQS use_VV0 <reg> psychic_JJ </reg> powers_NN2 to_TO blast_VVI all_DB of_IO the_AT Eldar_NP1 's_GE enemy_NN1 ._.
HERE_RL ARE_VBR SOME_DD PICTURES_NN2 OF_IO THE_AT ELDAR_NN1 ARMY_NN1
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page 19 [ next page ] [ previous page ] [ JJ6.2 index ]TYRANIDS_NN2
Tyranids_NN2 are_VBR terrifying_JJ beasts_NN2 that_CST are_VBR fearsome_JJ hand-to-hand_JJ combat_NN1 fighters_NN2 ._. Genestealers_NP1 have_VH0 four_MC arms_NN2 ,_, two_MC are_VBR hand-like_JJ and_CC the_AT other_JJ are_VBR <reg> vicious_JJ </reg> claws_NN2 that_CST it_PPH1 uses_VVZ to_TO shred_VVI up_RP <reg> its_APPGE </reg> opponents_NN2 ._. Termagaunts_NN2 ,_, however_RR ,_, are_VBR rather_RG small_JJ and_CC use_VV0 short_RR <sic> ranged_VVN </sic> combat_NN1 pistols_NN2 ,_, swarming_VVG the_AT battlefield_NN1 ._. <sic> Carnifex_NP1 's_GE </sic> are_VBR massive_JJ ,_, <sic> stang_VV0 </sic> almost_RR four_MC <reg> metres_NNU2 </reg> tall_JJ ,_, armed_VVN with_IW living_JJ weaponry_NN1 and_CC uses_VVZ its_APPGE <reg> colossal_JJ </reg> claws_NN2 to_TO tear_VVI <reg> its_APPGE </reg> opponents_NN2 into_II blood_NN1 ,_, bones_NN2 and_CC body_NN1 bits_NN2 !_! !_! !_!
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PHOTOS_NN2
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MY_APPGE ARMY_NN1 IN_II ALL_DB ITS_APPGE GLORY_NN1 !_!
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page 22 [ next page ] [ previous page ] [ JJ6.2 index ]ME_NN1 AT_II MY_APPGE PAINTING_NN1 TABLE_NN1
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A_AT1 SMALL_JJ PORTION_NN1 OF_IO MY_APPGE HUGE_JJ COLLECTION_NN1 OF_IO WHITE_JJ DWARFS_NN2 !_!
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page 23 [ next page ] [ previous page ] [ JJ6.2 index ]NECROMUNDA_NP1
Necromunda_NN1 is_VBZ a_AT1 game_NN1 like_II <sic> like_JJ </sic> Warhammer_NN1 40,000_MC but_CCB you_PPY are_VBR in_II control_NN1 of_IO far_RG less_DAR men_NN2 and_CC you_PPY have_VH0 to_TO face_VVI the_AT problem_NN1 of_IO your_APPGE gang_NN1 members_NN2 running_VVG out_II21 of_II22 ammunition_NN1 ,_, being_VBG hunted_VVN down_RP by_II sinister_JJ bounty_NN1 hunters_NN2 and_CC your_APPGE members_NN2 being_VBG eaten_VVN alive_JJ by_II cannibals_NN2 !_! !_! The_AT Necromunda_NP1 game_NN1 comes_VVZ with_IW futuristic_JJ buildings_NN2 ,_, twenty_MC four_MC models_NN2 and_CC even_RR measurement_NN1 sticks_VVZ !_! !_!
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page 24 [ next page ] [ previous page ] [ JJ6.2 index ]WARHAMMER_VV0 QUEST_NN1
Warhammer_VV0 quest_NN1 is_VBZ an_AT1 <reg> adventurous_JJ </reg> game_NN1 where_CS instead_II21 of_II22 controlling_VVG hundreds_NNO2 of_IO men_NN2 ,_, you_PPY only_RR have_VH0 one_PN1 ._. This_DD1 game_NN1 is_VBZ quite_RG like_JJ warhammer_NN1 because_II21 of_II22 its_APPGE characters_NN2 and_CC monsters_NN2 ,_, except_CS you_PPY start_VV0 <reg> off_RP </reg> with_IW lots_PN of_IO wounds_NN2 ,_, lots_PN of_IO treasure_NN1 and_CC lots_PN of_IO weapons_NN2 ._. The_AT evil_JJ creatures_NN2 that_CST you_PPY come_VV0 across_RL in_II the_AT dark_NN1 ,_, dank_JJ dungeons_NN2 of_IO the_AT old_JJ world_NN1 are_VBR not_XX very_RG friendly_JJ and_CC will_VM attack_VVI you_PPY without_IW a_AT1 <reg> moments_NN2 </reg> notice_VV0 ._. You_PPY have_VH0 to_TO be_VBI prepared_VVN at_II all_DB times_NNT2 !_!
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page 25 [ next page ] [ previous page ] [ JJ6.2 index ]CONCLUSION_NN1
SO_RR THERE_RL YOU_PPY HAVE_VH0 IT_NN1 !_!
I_PPIS1 've_VH0 racked_VVN my_APPGE brains_NN2 to_TO produce_VVI for_IF you_PPY all_DB I_PPIS1 know_VV0 (_( and_CC all_DB you_PPY need_VV0 to_TO know_VVI )_) about_II the_AT two_MC challenging_JJ games_NN2 ,_, warhammer_NN1 and_CC warhammer_VV0 40,000_MC ._. I_PPIS1 hope_VV0 you_PPY have_VH0 enjoyed_VVN my_APPGE project_NN1 as_RG much_DA1 as_CSA I_PPIS1 have_VH0 enjoyed_VVN producing_VVG it_PPH1 ._. I_PPIS1 also_RR hope_VV0 that_CST this_DD1 has_VHZ persuaded_VVN you_PPY to_TO take_VVI a_AT1 second_MD look_NN1 at_II the_AT hobby_NN1 ,_, I_PPIS1 am_VBM always_RR looking_VVG for_IF new_JJ gamers_NN2 !_!
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page 26 [ next page ] [ previous page ] [ JJ6.2 index ]BIBLIOGRAPHY_NN1
WHITE_JJ DWARF_NN1
GAMES_NN2 WORKSHOP_NN1 LEAFLETS_NN2
ORCS_NN2 AND_CC GOBLINS_NP2 ARMY_NN1 BOOK_NN1
EMPIRE_NN1 ARMY_NN1 BOOK_NN1
HIGH_JJ ELVES_NN2 ARMY_NN1 BOOK_NN1
WOOD_NP1 ELVES_NN2 ARMY_NN1 BOOK_NN1
DARK_JJ ELVES_NN2 ARMY_NN1 BOOK_NN1
DWARF_NN1 ARMY_NN1 BOOK_NN1
CHAOS_NN1 DWARF_NN1 ARMY_NN1 BOOK_NN1
SKAVEN_JJ ARMY_NN1 BOOK_NN1
CHAOS_NN1 ARMY_NN1 BOOK_NN1
LIZARDMEN_NP1 ARMY_NN1 BOOK_NN1
BRETONNIA_NP1 ARMY_NN1 BOOK_NN1
UNDEAD_NP1 ARMY_NN1 BOOK_NN1
SPACE_NN1 MARINES_NN2 <sic> CODEX_NP1 'S_GE </sic>
TYRANIDS_NN2 CODEX_VV0
ORKS_NN2 AND_CC GRETCHIN_NP1 CODEX_NP1
IMPERIAL_JJ GUARD_NN1 CODEX_NN1
THE_AT ELDAR_NP1 CODEX_NP1
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