Games, Play and Media
This module presents students with the opportunity to put critical theories and concepts into practice through co-designing a video game pitch and engaging in the gamification of classroom activities. Topics on this module include such themes as:
- Theories and concepts of gamification and its impact on contemporary media, between the real and the virtual
- The function of video games as hybrid digital media, and how they combine code, visual meaning, and interactive game design
- Understanding games in relation to playful media,
- Meta-gaming, and Ludification
- Ludefaction and Resistant Play
- A history of urban play – analogue and digital play in the city
- Indie games and alternative stories – gender, race, sexuality, ethnicity
- Gamergate and the politics of game design
- How mainstream video games are designed and marketed