Teach creativity for the future

“Creativity will increasingly be the defining human talent”

I have read a few articles recently on the importance of creativity for the future of the economy and workforce and how we need to design an education that fits future needs.

With increasing levels of mechanisation associated with advances in technology, a number of jobs are at risk of automation, even jobs such as coding will likely soon be quicker done by machines. As a result, greater emphasis is being placed on developing creativity within today’s children as this is something which machines won’t be able to do. So, whilst we should embrace and take advantage of the incredible capabilities of technology, we should also be working to strengthen our uniquely human qualities.

Two articles which discuss this topic in more depth include:


Introduction to Design Thinking: 31st January

On the 31st of January 2018, 13 students from a range of disciplines and areas of study gathered in a room in the FASS building for an exciting session, led by Amanda Brooks of the Enterprise Team. Inspired by her trip to Stanford University’s d.school and the Crash-course in Design Thinking hosted by Humera Fasihuddin from the d.school last year, Amanda was excited to lead her own Design Thinking session. The aim of the session was to help students try out a human-centred design approach to problem-solving, whilst developing their 21st century skills – creativity, innovation, collaboration and communication.

Human-centred design is a creative approach to problem solving. It’s a process that starts with the people you’re designing for and ends with new solutions, tailor-made to suit their needs. It involves a five step process – the students worked through each stage to design a wallet for a member of another team.


1. Empathize. The process begins with empathy – understanding what the customer’s needs are. This was done through interviewing the customer, first on a broad level and then digging deeper to fully understand their requirements.




2. Define. This stages involves making sense of what was learnt from the interview and identifying opportunities for design. Teams identified the goals and wishes of the customer and then worked to re-frame the problem into a point-of-view statement.


3. Ideate. This stage involved many a post-it notes and free flow of ideas relating to the design of the wallet. Following the free flow of all kinds of ideas, teams sketched out a few potential solutions.



4. Prototype. This stage began by presenting initial designs to the customer for feedback. Then, armed with tinfoil, card, pipe cleaners, glue etc., the teams set about creating a prototype solution.


5. Test. Time to present the prototype to the customer and take on their feedback, has it met their needs?

Design Thinking 3


Overall, the session was very well received, some of the elements people expressed that they really enjoyed included:

“Engaging with people who share similar attitudes but have different methods of approach to ideas”

“Working with people from different backgrounds”

“Exercising creativity”

“The group discussion vibe”

“Working through a process with an end goal “

“The flow and ease of the process”

To see all of the photos, please visit our Facebook page. 

To find out more about Human Centred Design, check out this short video on IDEO’s website which gives a great overview.  The Enterprise Team are will be hosting more sessions like this in the future – so keep your eyes on our website, social media and newsletter!

How to generate innovative ideas with GulAhmed

U Social event, Thursday 8th December, 6pm – 7.30pm, LUMS LT 7

In the hustle and bustle of the 21st century, everything is changing extremely fast, with new ideas being implemented on a daily basis.

This is why, whether you’re an individual looking for an idea, or a society wanting to implement new activities, it’s important to know how to generate ideas in a fast and efficient way!

So come along to U Social’s workshop delivered by recent graduate, GulAhmed Maqsood, who will share his innovation and idea generating techniques.

The event will give you not only theoretical insights but also an opportunity to practice what you have learnt.

Visit the Facebook event here.

How to Unlock Creative Confidence

David Kelley on Unlocking Creative Confidence

In an interview for KQED Radio, David Kelley, creative problem solver and founder of design firm IDEO and Stanford’s design school discusses the importance of collaboration, talks about his book ‘creative confidence’ and shares how anyone can unlock their creativity. The interview is well worth a listen here.

If you emerge inspired or are looking to develop your own creative confidence why not attend one of the Enterprise Centre’s IdeasLabs? Held every Wednesday 2-3:30pm in the Learning Zone, IdeasLabs are a place to come and explore, share and experiment with ideas and learn techniques to help you develop your creativity. For more details click here.

EVENT: Making it in the Arts

Now Then – Making it in the Arts: Weds 11th May 2016, 2pm – 5pm

FASS seminar event for early career artists and undergraduates.

Generated from conversations with current students, recent graduates, producers, programmers and lecturers from universities across the UK, Now Then seeks to inform students of the practicalities of making theatre/art after university and how to create an income. Now Then will offer an introduction to the following topics:

  • freelancing,
  • networking,
  • artistic platforms,
  • fundraising,
  • marketing your own company and yourself,
  • internships and applications,
  • as well as offering professional artists’ case studies.

Now Then will delivered by Theatre/LICA alumna Jenny Gaskell, a freelance producer who has worked with Lancaster Arts, Quarantine, Contact, FUEL and Kate O’Donnell.

If you’re interested in a career in theatre or art, and want to know you can make a life and a living from your talent, book your place via TARGETConnect and find out.

Volunteers required for Research Study

‘Creative Teams’ research project requires volunteers


‘Creative Teams’ is a research project exploring how global teams solve problems.

It is running a series of tests this term to explore how team creativity is affected by physical distribution, and are looking for participants in the study. The study is open to everyone and you will be reimbursed with a £10 Amazon voucher for your time.

The test takes around 1 hour to complete and involves an iPad based fun creativity test in a team whilst communicating via Skype. Creative Teams are looking for lots of participants and will work to fit the test around your schedule.

To register for a session, and to visit the website, click here.