Miscellaneous

F.E.A.R.: shortest path for realistic AI

This is a bit of a different one, but I think it’s a decent showcase of Occam’s razor. I’ll be looking at how the enemy AI is designed in the video game F.E.A.R. F.E.A.R., Monolith Productions’ 2005 first-person shooter game, was critically acclaimed for having some of the best non-player...

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The maths behind internet ads

The decision process behind websites serving specific ads was something I had wondered about for a while, so today I took the plunge and did some digging. Here’s what I came up with. When you perform a Google search, you usually get a list of ads that are relevant to...

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