About us
Our group investigates how technology can be designed and applied to understand and support learning in diverse contexts. We pioneer research across the broad area of the use of technology to enhanced learning and teaching, with research themes spanning emerging technology ( i.e. extended reality, generative AI and physical computing) to enhanced embodied learning, digital and serious games as pedagogical tools, inclusive and accessible approaches for marginalised learners.
Across the group we focused on diverse research topics. A key theme is fostering diversity and inclusion in computing education, particularly amplifying the experiences of women at university. We’re also dedicated to informal technological literacy, including translating algorithmic fairness metrics into accessible narratives for a general audience. Another focus is on empowering children to actively shape their learning, cultivating critical thinking, cross-curricular skills, and agency through technology-mediated experiences.
Our legacy includes co-creating the BBC micro:bit, now adopted by over 11 million learners in 74 countries. Current work focuses on maximising its global educational impact through enhanced software and pedagogical integration.
The interdisciplinary nature of the group makes it a natural fit within Lancaster University’s key research priorities, including the Data Science Institute, the Future Places Centre, Security Lancaster, and the Morecambe Bay Curriculum. We also collaborate with leading international research teams across universities and industry partners (e.g. Microsoft), ensuring our work has both academic and practical impact. Our projects have been successfully funded by UK, European, and international bodies, and we are deeply committed to engaging with local communities to ensure our research delivers real-world benefits.