also available in 2018
A Level Requirements
see all requirements
see all requirements
Full time 3 Year(s)
Lancaster’s distinctive approach to design reflects a department that is at the cutting-edge of the field. The degree is taught by global design experts, and it moves beyond the limited scope of traditional disciplines such as graphic or product design. Instead you will develop the skills to solve complex cultural and social problems by combining design thinking with innovation, technology, business and research. This will equip you for a range of exciting careers in new and emerging industries.
You can find out more about our facilities, research and the work experience we offer on our departmental website.
A Level ABB
IELTS 6.5 overall with at least 5.5 in each component. For other English language qualifications we accept, please see our English language requirements webpages.
International Baccalaureate 32 points overall with 16 points from the best 3 Higher Level subjects
BTEC Distinction, Distinction, Merit
We welcome applications from students with a range of alternative UK and international qualifications, including combinations of qualification. Further guidance on admission to the University, including other qualifications that we accept, frequently asked questions and information on applying, can be found on our general admissions webpages.
Contact Admissions Team + 44 (0) 1524 592028 or via email@example.com
Many of Lancaster's degree programmes are flexible, offering students the opportunity to cover a wide selection of subject areas to complement their main specialism. You will be able to study a range of modules, some examples of which are listed below.
This module will offer students a coherent general picture of design as a multidisciplinary profession, an engine of innovation and creative thinking. This will include a historical, theoretical and practice based perspectives. Within this general framework there will be a focus on:
1. Design thinking (forecasting, multidisciplinary working)
2. Design and business (marketing, innovation, business models for design, design in the organisation)
3. Design and technology (science and new technology, innovation and R&D, product development)
4. Design and society (service design, sustainability, cultural issues and social media and design)
LICA100 examines the ideas and events underlying the revolutions in the arts which began about the end of the nineteenth century and continued throughout the twentieth. These are still the focus of frequent debate, and have a powerful influence on the arts today. Seminal works and thinkers in art, design, film and theatre will be examined, with particular emphasis on ideas of cross-over and integration between different art forms. Consideration is given to both 'high art' and the popular. You will acquire an understanding of modernism in the arts, enabling a richer appreciation of recent art works and of the context for contemporary arts practices.
For LICA students, this course will sit alongside a module in your particular discipline as a general introduction to study of the contemporary arts. It will emphasise the common background for the developments in Art, Design, Film and Theatre through the 20th century which so profoundly affect our culture today, enabling you both to better understand your particular discipline, and to take certain courses in other disciplines within LICA in your second and third years to broaden your studies, if you wish.
This course provides an introduction to critical theory in the arts and its application to aesthetics and art. The first term concentrates on 'structures' in artworks and the second on 'identities'. The structure of the course is six three-week blocks: (1) Form and Structure, (2) Semiotics and Authorship, (3) Phenomenology and Spectatorship, (4) Sex/uality and Gender, (5) Race and Ethnicity, and (6) Class and Society. Weekly plenary lectures make connections across the arts, and weekly two hour seminar/workshops allow students to work in their subject groups (art, film, theatre, design) on ideas and examples specifically tailored towards these disciplines.
This module provides a theoretical foundation for design interactions. In particular this module introduces a general framework for designing interactions between people, products and places. It explores design interaction by posing three questions: How do you do? How do you feel? How do you know? The module provides students with a broad historical and theoretical understanding of design interactions.
This module explores how an understanding of materials and technology informs and influences the development of design artefacts. It considers how construction methods and associated technologies constrain and support the development artefacts, both physical and digital in nature.
This themed design studio module is taught though a series of design exercises in which students will develop and apply practical design skills in design interactions.
It aims to supplement theoretical courses in design interactions and design thinking by considering how a specific design problem may be explored through a particular lens and/or given constraints. The module develops practical making skills with a range of different materials through experimentation and the development of design responses to particular problems.
This module focuses on people as both the recipients and potential creators of design interactions. It applies methods and tools to gain insight, meaning and understanding of the diversity of user groups (the individual, community, young, old, etc.) that may be both designed for and with. This themed design studio module is taught though a series of design exercises in which students will develop and apply practical design skills in design interactions. It develops practical skills in design interactions and enables students to explore user experience and artefact meaning through the development of design responses
This module aims to develop an understanding of design thinking and its applications and build an awareness of the different levels of intervention in the application of design thinking and creativity. The module will introduce a range of design methods, tools and skills and support the application of design thinking via practical exercises and case studies.
This module introduces students to professional contexts in the contemporary arts. The module aims to offer students a structured experience of working with external organisations on projects which enable them to develop their self-confidence, communication and their self-management skills. It aims to develop students' understanding of how contemporary arts organisations adapt to the changing environment in which they operate and identify how students can apply aspects of their subject knowledge to professional contexts.
This module provides advanced theoretical perspectives for design interactions. It builds upon the general framework for designing interactive products and systems introduced in the second year Design Interactions module. It extends the knowledge and understanding of the theory and practice of design interactions in specialised design areas such as Urban, Sustainable, Games, Futures, Service, Collaborative Tools, Virtual Environments, Facilitation, Citizen-led Design.
This module considers contemporary issues (ecological sustainability, health and wellbeing) or ‘wicked problems’ though the exploration of a specific context (space, place or practice). It aims to provide a critical understanding of the problem context that enables appropriate design responses to be developed.
This module explores the role of things (artefacts, physical objects, virtual objects, hybrid products) in design interactions. The module focuses on researching and developing artefacts that enable positive interactions through design. This is the last of four studio modules with the expectation that knowledge gained in previous modules (understanding materials, people and context) is applied.
This themed design studio module is taught though a series of design exercises culminating in a design project in which students will develop and apply practical design skills in design interactions
This core module is directed towards completion of an independent research project on a topic of the student’s choice, presented in the form of a dissertation. The course is taught through lecture/seminars focused on research skills and one-to-one supervision.
The module aims to develop students' understanding of innovation as a discipline and identify and evaluate some of the different modes of innovation. It will explore practically the relationship between innovation and design and develop design concepts that employ ‘innovation’ thinking.
Lancaster University offers a range of programmes, some of which follow a structured study programme, and others which offer the chance for you to devise a more flexible programme. We divide academic study into two sections - Part 1 (Year 1) and Part 2 (Year 2, 3 and sometimes 4). For most programmes Part 1 requires you to study 120 credits spread over at least three modules which, depending upon your programme, will be drawn from one, two or three different academic subjects. A higher degree of specialisation then develops in subsequent years. For more information about our teaching methods at Lancaster visit our Teaching and Learning section.
Information contained on the website with respect to modules is correct at the time of publication, but changes may be necessary, for example as a result of student feedback, Professional Statutory and Regulatory Bodies' (PSRB) requirements, staff changes, and new research.
Graduates will be well prepared to respond creatively to tomorrow’s fast moving business environment through the development of future visions for innovative products and services. Our degree addresses the need for graduates that are capable of transcending the traditional boundaries of design and possess the requisite knowledge, skills and creative experience to develop novel interactions between people, products, virtual and physical environments.
Graduates from the scheme will have a number of potential career avenues including: concept designer, user experience designer, design researcher, design ethnographer, interaction designer, graphic designer, product designer, service designer, design developer or design manager. You will also build-up numerous transferrable skills, which can be applied to a variety of creative practices and careers.
Ultimately, the Design Interactions course at Lancaster will provide students with the necessary skills and experience to work in the fast-paced, changing, creative and digital industries.
We set our fees on an annual basis and the 2019/20 entry fees have not yet been set.
As a guide, our fees in 2018 were:
Some science and medicine courses have higher fees for students from
the Channel Islands and the Isle of Man. You can find more details here:
For full details of the University's financial support packages including eligibility criteria, please visit our fees and funding page
Students also need to consider further costs which may include books, stationery, printing, photocopying, binding and general subsistence on trips and visits. Following graduation it may be necessary to take out subscriptions to professional bodies and to buy business attire for job interviews.
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Typical time in lectures, seminars and similar per week during term time
Average assessment by coursework